/* This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2, or (at your option)
 * any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
 * 02111-1307, USA.
 *
 * http://www.gnu.org/copyleft/gpl.html
 */
package net.sf.l2j.gameserver.model.actor.position;

import net.sf.l2j.gameserver.model.actor.L2Character;
import net.sf.l2j.gameserver.model.L2WorldRegion;

/**
 *
 * @author  Erb
 */
public class CharPosition extends ObjectPosition
{
    // =========================================================
    // Constructor
    public CharPosition(L2Character activeObject)
    {
        super(activeObject);
    }
    
    @Override
    protected void badCoords()
    {
    	getActiveObject().decayMe();
    }
    
    @Override
    public final void setWorldRegion(L2WorldRegion value)
    {
        if(getWorldRegion() != null && getActiveObject() instanceof L2Character) // confirm revalidation of old region's zones
        {
            if (value != null)
            	getWorldRegion().revalidateZones((L2Character)getActiveObject());    // at world region change
            else
            	getWorldRegion().removeFromZones((L2Character)getActiveObject());    // at world region change
        }
  
        super.setWorldRegion(value);
    }
}
